The many ways of narrative design in multiplayer games. Hello hello! After writing the previous blog post about consumables, I … More
Author: Martynas Antipenkovas
Consume me, goddammit!
Some personal thoughts on how to help player to get into the habit of using consumables within games Hello hello! … More
Things I learnt after showing my game at a game convention for the first time
Hi! I haven’t written a blog post in a while, mostly because I went and started making my game full-time! … More
Initial camera handling #6
I lied! Kinda. I did some work on my first item and it has progressed nicely, but I got sidetracked … More
Inputs, Controller, Brains and Dashing #5
That’s quite the title, isn’t it? From at least three words above, it is safe to assume that this blog … More
Coroutines, Messages and Saving #4
Hi there! It’s been a while since we last saw each other! Since my last blog post, I’ve upgraded the … More
Lurking Behind dev log – Random dungeon generation #3
Since the last dev log update, I have moved one of the more extensive systems from the old Unity project … More
Lurking Behind dev log – Don’t lock, but load #2
I tried looking up some puns about loading for the title of this post, but honestly? Most of them were … More
Lurking Behind dev log – day -1 #1
Hey hey! This is the initial dev log entry for a personal project that I work on from time to … More
Game Developers Society
Before second year of my university two of my friends and me have decided to revive inactive Game Developer Society. … More