TimeSplitters Project

Key Technical Skills:
  • C++
  • Unreal Engine 5
    • Replication
    • GAS
    • Animation Graph, Rewind Debugger, Pose Watch
  • Perforce, Jira, Swarm
  • Working within pre-existing large codebases
Key Soft Skills:
  • Creating systems required by the existing demand
  • Working and communicating with people from various disciplines, like Game Design, Production, Animation Teams
  • Owning, passing ownership and taking over ownership for various systems

Overview

I joined Free Radical Design to work on an, unfortunately, unreleased Time Splitters project in May 2022 as a Junior Game Programmer.

During my time as a junior developer, I had to create various systems within tight constraints that were dictated by the requirements of the game that was being made. Including prototyping new features with people from a design team, and creating network-performance-orientated systems.

Around the promotion to a Game Programmer in November 2023, I passed ownership over several systems that I developed to other programmers and took over maintaining and improving the existing animation system, while also closely working together with the Animation Team.

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