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Martynas Antipenkovas

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Tag: Godot

Initial camera handling #6

I lied! Kinda. I did some work on my first item and it has progressed nicely, but I got sidetracked … More

2023, CSharp, Godot

Inputs, Controller, Brains and Dashing #5

That’s quite the title, isn’t it? From at least three words above, it is safe to assume that this blog … More

2023, CSharp, Godot

Coroutines, Messages and Saving #4

Hi there! It’s been a while since we last saw each other! Since my last blog post, I’ve upgraded the … More

2023, CSharp, Godot

Lurking Behind dev log – Random dungeon generation #3

Since the last dev log update, I have moved one of the more extensive systems from the old Unity project … More

2022, CSharp, Godot

Lurking Behind dev log – Don’t lock, but load #2

I tried looking up some puns about loading for the title of this post, but honestly? Most of them were … More

2022, CSharp, Godot

Lurking Behind dev log – day -1 #1

Hey hey! This is the initial dev log entry for a personal project that I work on from time to … More

2022, CSharp, Godot
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