LevelUpUK Game Jam

The Game Development Society, which I am part of, being part of the LevelUpUK group decided to organize a Game Jam with the theme “Escape”. Our committee not only organised the event but also participated in it! The team consisted of two artists, one level designer and one programmer. We came up with the idea to make a game using Unity engine about players escaping from a monster while the floor and wall tiles that have one of four colours would disappear and then reaper after some time, while other tiles disappear.

I managed to make an AI that would pick a location that is in the proximity of the player (but far enough for it not to go directly to the player) and go there. If AI did not find the player while getting to the said point it would take another point in the same way as it did before and continue to do so. While going to the picked point AI had a chance of stopping and looking around. It was done by having to allocate a number between 2 and 3 of the maximum amount of look-around actions and taking a random float value every frame to determine if AI needs to look around. When a set amount of look-around is reached, the AI will just continue on getting to the picked location. If AI were to see the player, hear the player whistle or player step on a glass shard it would immediately go to the location where it saw the player last or where it hear the sound last. In this case, AI would be in a state where it does not look around. When AI rushes and does not find the player it continues the patrolling like it did before.

Sadly, upon building the game some features, such as disappearing tiles, broke and did not work in the final build, but it was a valuable lesson that will be remembered and tested when doing similar projects. However, despite all the problems, our team enjoyed making the game and were really happy with the results we managed to achieve in 42 hours.