Focused

In August of 2019, my friend and I teamed up for a week-long Community Game Jam. The theme for this game jam was “The game is a liar”. We came up with the idea to make a game about perspective: when the player focuses on things and moves other things scale up or down.

While my teammate worked on creating 3D models I was writing logic behind the game and creating puzzle levels. When the props were done I also assembled all the levels into their final forms. We used Unity as our game engine.

The most important lesson that I learned from this project was that one should build a project even without props just to see the possible problems that might occur and recreate the final state with temporary objects as close as possible. As the level assembling was started only when props were done which was at around 10 hours before the deadline, thus making me rush levels, which resulted in rooms having gaps between floor tiles and rooms being darker than wanted as build and editor versions of the game were very different lighting wise.

Link to the project